THE DEVELOPMENT OF CULTURAL-BASED MATHEMATICS MEDIA USING AUGMENTED REALITY 3D WITH ETHNOMATHEMATICS CONCEPT TO SUPPORT INDEPENDENT LEARNING

Authors

  • MF Sultan Department of Learning Technology, FIPP, Yogyakarta State University. Colombo Street No. 1, Karang Malang, Special Region of Yogyakarta, Indonesia

DOI:

https://doi.org/10.17501/26307413.2023.6104

Keywords:

augmented reality , , ethnomathematics, learning media

Abstract

This research aims to develop  3D augmented reality mathematics learning media  with ethnomathematical concepts to support the independent learning program.  Mathematic SASAMBO media products  that have been developed are then tested for the validity and practicality of the media.  The ethnomathematical elements used in this study are traditional houses originating from 3 tribes in West Nusa Tenggara, includingBale Lumbung from the Sasak Tribe, Istana Dalam Loka from the Samawa Tribe, and Uma Lengge from the Mbojo Tribe. This research adopts Research and Development (R&D) refers to the 4-D development  model. The 4-D development steps are definition (define) which contains  problem analysis, task analysis, and concept analysis;   The second stage is design (design) by designing augmented reality media  using ethnomathematical concepts with the help  of Blender software version 2.  93, Adobe Illustrator artwork 23.0,  and Unity and Vuforia AR Extension for Unity;  The third stage is the development (DEvelop) by conducting feasibility tests and media practicality.  The research sample was 61 students taken with a simple random sampling technique. Based on the results of the study, the average validity score by three validators gave a score of 91.67%, which indicates that the MAMBO  media developed is very valid. The results of the media practicality test showed that students gave a positive response to all components  of the MAMBO media  with an average practicality of 82%. Based on the data obtained, it can be concluded that the MAMBO media  developed has been very valid and very practical to be used in learning activities.

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Published

2024-01-11

How to Cite

Sultan, M. (2024). THE DEVELOPMENT OF CULTURAL-BASED MATHEMATICS MEDIA USING AUGMENTED REALITY 3D WITH ETHNOMATHEMATICS CONCEPT TO SUPPORT INDEPENDENT LEARNING. Proceedings of the International Conference on Future of Education, 6(1), 41–52. https://doi.org/10.17501/26307413.2023.6104