RAPID AND EASY PROTOTYPING OF MULTIMEDIA TOOLS FOR EDUCATION

  • Stefano Federici Università di Cagliari, Italy
  • Jacopo Molinas Università di Cagliari, Italy
  • Elisabetta Sergi Università di Cagliari, Italy
  • Riccardo Lussu University of Cagliari, Italy
  • Elisabetta Gola University of Cagliari, Italy
Keywords: multimedia tools, block programming, rapid prototyping, educational tools

Abstract

Today the gap between students and teachers is growing. On the one side, students want to be engaged with methodologies that they recognize as their own, that is multimedia. On the other side, teachers very often have no deep understanding of new technologies. Some teachers can build creative presentations, but they very rarely can build engaging multimedia educational tools to teach and test their students’ knowledge. To overcome the difficulties of the teachers in creating their own multimedia interactive educational tools, a simple programming environment, BloP, has been built. BloP has been tested in several educational tasks, such as teaching foreign languages or telling stories. New multimedia tools, that have been designed by using BloP, have been built in just a few weeks by students of a non-scientific degree. The tools have been very well accepted by users and have shown effective in improving their performances in the intended tasks. This experiment shows that even non-technical teachers could quickly and easily build their own multimedia educational tools by using specifically tailored environments and that those tools can be effective in improving the student’s engagement and their performances.

Downloads

Download data is not yet available.

References

Beatty, K, 2013, Teaching & researching: Computer-assisted language learning, Routledge, Taylor and Francis Group, New York

Bolkan, J., 2017, Most Teachers Say Classroom Tech Helps Students, but Teachers Need More Training, The JOURNAL – Transforming Education Through Technology. Date of access: 09/05/2019. https://thejournal.com/articles/2017/10/26/most-teachers-say-classroom-tech-helps-students-but-teachers-need-more-training.aspx.

Boulton, K., 2013, Why is it that students always seem to understand, but then never remember?, in toTheReal. Date of access: 09/05/2019. https://tothereal.wordpress.com/2013/05/06/why-is-it-that-students-always-seem-to-understand-but-then-never-remember/ (last retrieved on 29/10/2017).

British Telecommunications, IPSOS Mori, 2016, A NEW CORNERSTONE OF MODERN PRIMARY SCHOOL EDUCATION. Date of access: 09/05/2019. https://digilearnscot.files.wordpress.com/2016/12/bt-ipsos-tech-literacy-full-report.pdf

Chang, C.W., Lee, J.H., Chao, P.Y., Wang, C.Y., and Chen, G.D., 2010, Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School, in Journal of Educational Technology & Society, Vol. 13, No. 2, pp. 13-24

Costa, S., Gomes, A., Pessoa, T., 2016, Using Scratch to Teach and Learn English as a Foreign Language in Elementary School, in International Journal of Education and Learning Systems, Vol. 1.

Federici, S., 2011, A Minimal, Extensible, Drag-and-Drop Implementation of the C Programming Language, in proceedings of SIGITE’11, October 20–22, 2011, West Point, New York, USA.

Federici S., Stern, L., 2011, A Constructionist Approach to Computer Science. In Barton S, Hedberg J, Suzuki K, Proceedings of Global Learn Asia Pacific 2011, pp. 1352-1361, Chesapeake, VA, Association for the Advancement of Computing in Education, ISBN: 1-880094-85-1.

Federici, S., Gola, E., 2014, BloP: easy creation of Online Integrated Environments to learn custom and standard Programming Languages, in Proceedings of SIREM-SIEL 2014, 1st Joint SIREM-SIel conference. The Innovative LEDI publishing Company.

Federici, S., Gola, E., Brau, D., Zuncheddu, A., 2015, Are educators ready for coding? From students back to teacher: introducing the class to coding the other way round, in Proceedings of CSEDU 2015 - Proceedings of the 7th International Conference on Computer Supported Education, Vol. 1, 2015, pp. 494-500, Lisbon, Portugal

Federici, S., Medas, C., Gola, E., 2018, Who learns better: Achieving long-term knowledge retention by programming-based learning, in Proceedings of CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education, Vol. 2, 2018, pp. 124-133, Funchal, Madeira; Portugal

Federici, S., Sergi E., Gola, E., 2019, Easy Prototyping of Multimedia Interactive Educational Tools for Language Learning based on Block Programming, (to appear) in Proceedings of CSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education, Heraklion, Greece.

Han, J, 2012, Emerging Technologies, Robot Assisted Language Learning in Language Learning & Technology, Vol. 16, No. 3 pp. 1-9

Harvey, B, Monig, J, 2010, Bringing “no ceiling” to scratch: Can one language serve kids and computer scientists, in Proceedings of Constructionism 2010, Paris

Homer, M., Noble, J., 2017, Lessons in combining block-based and textual programming, in Journal of Visual Languages and Sentient Systems, 3(1), pp. 22–39. https://doi.org/10.18293/vlss2017-007

Lopez, V., and Hernandez, M. I., 2015, Scratch as a computational modelling tool for teaching physics, in Physics Education, Vol. 50, No. 3, IOP Publishing Ltd,

Maloney, J., Resnick, M., Rusk, N., Silverman, B., and Eastmond, E., 2010, The scratch programming language and environment, in ACM Transactions on Computing Education. volume 10, n. 4, doi=10.1145/1868358.1868363.

Mendoza, A., Stern, L., Carroll, J., 2015, "Learnability" as a Positive Influence on Technology Use, in 4th International Multi-Conference on Society, Cybernetics and Informatics, Vol. 1, Editors: Carrasquero JV, Holmqvist M, McEachron D, Tremante A, Welsch F, International Institute of Informatics and Systemics

Moreno-León, J., Robles, G., 2015, Computer programming as an educational tool in the English classroom, in Proceedings of IEEE Global Engineering Education Conference (EDUCON 2015), p. 962.

Nesta, TES, 2014, Teachers feel unprepared for September’s new computing curriculum. Date of access: 09/05/2019. http://www.nesta.org.uk/news/teachers-feel-unprepared-september’s-new-computing-curriculum

Resnick, M., Silverman, B., 2005, Some reflections on designing construction kits for kids. In Proceedings of IDC 05, the 2005 conference on Interaction design and children, pp. 117-122, Boulder, Colorado.

Schaffhauser, D., Nage, D., 2016, Teaching with Tech: A Love (and hate) Story, The JOURNAL – Transforming Education Through Technology, Vol. 43, N. 5, pp. 6-15, Public Sector Media Group, Woodland Hills, CA, US.

Udomon, I., Xiong, C., Berns, R., Best, K., Vike, N., 2013, Visual, Audio, and Kinesthetic Effects on Memory Retention and Recall, in Journal of Advanced Student Science (JASS), issue 1

Warschauer, M., Healey, D., 1998, Computers and language learning: An overview, in Language Teaching, 31, 57-71.

Weintrop, D., Wilensky, U., 2017, Comparing Block-Based and Text-Based Programming in High School Computer Science Classrooms, in ACM Transactions in Computing Education, 18, 1, Article 3. https://doi.org/10.1145/3089799

Published
2019-08-19
How to Cite
Federici, S., Molinas, J., Sergi, E., Lussu, R., & Gola, E. (2019). RAPID AND EASY PROTOTYPING OF MULTIMEDIA TOOLS FOR EDUCATION. Proceedings of the World Conference on Media and Mass Communication, 5(1), 12-24. https://doi.org/10.17501/24246778.2019.5102